
iOS Engineer (Graphics and Rendering)
Matic
Job description
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We’re looking for a senior-level software engineer who can own our iOS stack and ensure that it serves as an intuitive, visually appealing interface for the connections between our robots and the humans who use them
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Build a mobile app that enables delightful, multi-modal interactions between humans and robots and mirrors the real world in 3D in real time
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Create first-of-its-kind mapping, scrollable time-lapse, and dynamic user interface on a 3D world that’s super intuitive and feels like magic to users
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Closely collaborate with our Design, Software, Algorithms, and Hardware teams to bring to life a product vision that changes users’ perception of what’s possible
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Be part of a small team of talented engineers, with huge impact on the trajectory of our product- Systems-level fluency in Swift, Rust, and/or Python is required; experience with C/C++, Objective-C, or Android development is a plus
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Proven track record of mobile launches
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Ability to take risks, a passion for learning, and no fear of failure
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Comfort with math fundamentals that go well beyond front-end development
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Strong product and design intuition driven by a genuine obsession with user experience
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Familiarity with vertex and compute shaders, coordinate-space transforms, and rasterization pipelines is a plus
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Comfort with a fast-paced, startup atmosphere — you don’t shy away from the hard work
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Experience building iOS applications from end-to-end, especially with a focus on 3D graphics or game development
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Pride in your programming and attention to detail
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If you’re passionate about writing good code and excited by the opportunity to connect humans and robots, we’d love to learn more about you