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Senior Software Engineer (Data Access)

Roblox

On-siteSan Mateo, CA, United Statessenior$243k–$295kPosted 8h ago

Job description

  • The Data Access team within Infra / Storage builds EaaS (Entities-as-a-Service), Roblox’s large-scale managed OLTP access and management platform powering tens of millions of QPS across thousands of services

  • EaaS abstracts the complexity of distributed databases and caching systems behind a consistent and productive developer experience, enabling teams across Roblox to safely build and operate stateful systems at massive scale without requiring deep database expertise

  • The team operates at the intersection of distributed systems engineering, reliability engineering, and platform architecture — solving hard infrastructure problems that directly impact Roblox-wide scale and stability

  • As a Senior Software Engineer you will work on some of Roblox’s hardest backend infrastructure challenges around scalability, reliability, workload governance, adaptive flow control, and distributed systems

  • Build and evolve EaaS, Roblox’s managed OLTP access platform powering tens of millions of QPS across hundreds of services

  • Design infrastructure that abstracts distributed databases and caching systems behind a consistent, safe, and highly productive developer experience

  • Drive reliability and scalability improvements across distributed systems, including adaptive flow control, workload isolation and governance, and large-scale caching behavior

  • Lead end-to-end technical execution architecture, implementation, rollout, production operations, and incident response for mission-critical infrastructure systems

  • Analyze real production traffic patterns and failure modes to improve platform reliability, operational predictability, and scalability under rapidly growing workloads

  • Improve platform safety, observability, deployment reliability, and operational excellence across the stack

  • Partner with teams across Roblox to solve real scalability and reliability challenges for critical production workloads- Experience operating or building systems around distributed databases, caching systems, OLTP platforms, or stateful infrastructure

  • Experience building large-scale infrastructure abstractions that standardize access to complex backend systems across broad engineering organizations

  • Strong hands-on experience building and operating large-scale distributed systems and backend infrastructure in production environments

  • Experience designing or operating adaptive rate limiting, flow control, workload governance, or reliability automation systems in high-scale production environments

  • Strong programming skills in Rust, Go, C++, Java or similar backend systems languages

  • BS degree (or equivalent professional experience) in Computer Science, with at least 6 years of hands-on experience

  • Experience driving complex technical initiatives end-to-end with strong ownership and cross-functional collaboration