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Software Engineer (Build & Release)

Xona Space Systems

On-siteBurlingame, California, United Statesmid$132k–$178kPosted 8h ago

Job description

  • We are looking for a Build & Release Software Engineer to own our build systems, CI/CD infrastructure, and release tooling for the software powering Xona’s satellite systems

  • You’ll improve developer productivity while ensuring reliable, repeatable builds and releases across both simulation and hardware-integrated environments

  • Design, maintain, and optimize cross-platform build systems using tools such as CMake and Bazel

  • Manage and upgrade compiler toolchains (GCC, Clang, etc.) while handling complex dependency graphs, third-party libraries, and internal package management

  • Own and improve CI/CD workflows supporting large-scale C++ applications

  • Diagnose and optimize compilation and linking bottlenecks through caching, parallelization, and distributed build strategies

  • Ensure seamless cross-compilation across multiple architectures, including x86 and ARM

  • Support testing in containerized and emulated environments using technologies such as Docker and QEMU

  • Write robust tooling and automation scripts in Python and Bash for environment provisioning, static analysis, and artifact generation

  • Partner closely with C++ software engineers to improve modular architecture, dependency management, and overall build reliability

  • Ensure reproducible build and release environments across local development, CI, and hardware-integrated systems- 3+ years of experience in Build & Release Engineering, Developer Infrastructure, or DevOps supporting complex C++ codebases

  • Experience managing complex dependency graphs and modular build targets

  • Familiarity with modern C++ standards (C++17/20/23)

  • Strong understanding of the C++ build, compilation, and linking lifecycle

  • Advanced proficiency with CMake and GNU Make/Ninja

  • Strong Linux command-line and Bash scripting skills

  • Experience developing or supporting Embedded Linux systems using Yocto, Buildroot, or similar tools

  • Familiarity with GitLab CI workflows

  • Experience with hardware emulation tools such as QEMU and containerization platforms such as Docker

  • Experience optimizing large-scale build systems using Bazel, remote execution, or similar distributed build technologies

  • Experience working on embedded, aerospace, robotics, or other hardware-integrated software systems

  • Knowledge of linker internals, symbol visibility, and binary analysis tools such as ldd, nm, objdump, and readelf

  • Familiarity with static and dynamic analysis tools such as Clang-Tidy, AddressSanitizer (ASan), and SonarQube