
Software Engineer (Creator)
Roblox
Job description
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As a Software Engineer on the Creator, Experience LiveOps team, you’ll work full-stack across our backend services and the creator-hub web app (TypeScript/React) to ship features that let every creator run live-ops the way large studios do: safely, and at platform scale
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You’ll own meaningful pieces from day one and work closely with senior and principal engineers, our PM, and design. Join us and give the entire creator community live-ops superpowers
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The Experience LiveOps (ELO) Team builds the runtime tools creators use to operate and tune their live experiences without shipping a code release. Our surfaces include Remote Configs (targeted, scheduled, and AI-assisted configuration), A/B Experimentation with real metrics and early harm detection, audience Segmentation, and Open Cloud / public APIs that expose all of it programmatically
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Build and ship features across ELO’s config, experimentation, and segmentation surfaces, backend services and the creator-hub UI
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Own projects end-to-end (spec to launch) with support from senior/principal engineers on the team
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Partner with PM, design, DSA/Discovery, and Data Platform to deliver high-quality, well-instrumented features
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Participate in code reviews, share knowledge with teammates, and take part in the team’s on-call rotation- A finisher: you take features from spec through launch with guidance from senior teammates, and you care that they keep working — testing, monitoring, and follow-through
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An engineer with 1-3 years of experience building software systems (industry experience)
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Curious: you stay current and like understanding why a system behaves the way it does
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Full-stack-comfortable: you can move between backend services and a web frontend (TypeScript/React), and you’re not afraid to learn the half you know less well
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Pragmatic & collaborative: you communicate clearly, ask good questions, and are low-ego about code and feedback