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Software Engineer (Simulation & Robotics Engineer)

Skydio

On-siteSan Mateo, California, United States {{REMOTE}}mid$170k–$240kPosted 8h ago

Job description

  • We are looking for a software engineer to build and evolve the core of the Skydio Simulator — a high-fidelity, real-time digital replica of the physical world used both by customers and by Skydio’s autonomy engineers every day

  • In this role, you will work deep in the simulator stack: from physics and sensor simulation, to hardware emulation, to the core architecture that runs our full autonomy software in simulation

  • You will help define how simulated worlds behave, how vehicles perceive and interact with them, and how closely simulation mirrors reality

  • This is a systems-heavy role focused on correctness, performance, and realism

  • Core Simulator Architecture: Design, implement, and evolve the foundational architecture of the Skydio Simulator, ensuring it scales across vehicle types, environments, and use cases

  • Physics and Dynamics: Improve and extend physics models governing vehicle motion, interactions with the environment, and dynamic agents

  • Sensor and Hardware Simulation: Build high-fidelity simulations of cameras, IMUs, and other onboard components, including timing, noise characteristics, and hardware behavior

  • Autonomy Stack Integration: Run and validate the full Skydio autonomy stack in simulation, ensuring consistency between simulated and real-world behavior

  • Feature Development on Top of the Core: Implement simulator capabilities that unlock new workflows for customers and internal autonomy engineers, from training scenarios to advanced testing modes

  • Performance and Fidelity: Profile, optimize, and improve simulator performance while continuously pushing realism and accuracy

  • Develop core simulator components in C++ and Python, working close to real-time constraints

  • Collaborate with autonomy, perception, and controls engineers to align simulation behavior with real-world systems

  • Debug complex interactions between physics, sensors, autonomy logic, and rendering

  • Help shape the long-term technical direction of the simulator as both a product and an internal platform

  • Contribute to documentation and shared understanding of how the simulator works internally- Prior robotics experience is not required, but curiosity about physical systems and an interest in autonomous robots is essential

  • Experience building complex systems where performance, determinism, or correctness matter

  • Comfort reasoning about time-synchronized systems, state machines, or real-time execution

  • Ability to work in a large, evolving codebase with multiple stakeholders

  • Strong software engineering experience with C++ and Python

  • Interest in robotics, simulation, or physical systems (prior robotics experience is a plus, not a requirement)

  • Robotics, simulation, game engines, or real-time systems

  • Physics engines, sensor modeling, or hardware abstraction layers

  • Experience debugging systems that span software and physical behavior

  • Multithreaded or low-latency system design